Pumpkin Carving Simulator 2023
Entry 23 ()
After last month’s sheep‐freeing incident, I gave it some thought and did end up adding the Anti Enderman Grief data pack to the world. (In tribute, I’ll try and resist the urge to “fix” any stray blocks they’ve left behind in the past.) I also took advantage of the new cart unloader and did some mining while waiting for Trails & Tales to drop. And drop it did! Not everything is updated yet, but I can give up smoother biome color blending in exchange for new places to explore and new stuff to find.
Making sure to craft a brush first (my friend’s server updated back on the 16th and none of the three of us had remembered to do this before venturing forth, so lesson learned), I gathered my supplies, railed myself through the Nether to Intersylva, and made the long flight southwest until clearing the Halo. I’d already started a map just to the south of the larger area of 1.19 terrain I’d explored before, so it made sense to start there.
Not too far in, the classic swamp became a newer and wilder mangrove swamp – in fact, I probably would’ve seen it last time if my render distance was up.
Before turning around and leaving, I plucked a propagule to start my very own mangrove empire back at Roam – and then ran into this li’l guy. Guess they wandered out from the warmer mangrove swamp, because I’d only seen orange ones last time.
Out of the swamp, I continued on…
With the first map almost filled in, I was expecting to continue east where I’d started a second map in the mangrove swamp… but then I saw a spot of pink render in.
Okay, now it was time to continue east.
Oops, had another “look what just started rendering in” moment…
Out of the sand, I found a few more savanna villages on the way home.
As you may have caught in that last screenshot, I also found my first pillager outpost!
Unfortunately, it was a bit of a bust. No allays to free… no goat horn or armor trim in the chest up top… there was a brand new crossbow, though. (I threw Piercing IV on it and named it Bow Sparrow because I’m hilarious. It won’t be replacing Trueshot because this isn’t a roleplay, but if nothing else I will keep it handy to give those pillagers a taste of their own medicine…)
Finishing up this map before the long flight back to Intersylva, there was one last first for this trip: A lush cave, and a pretty open one at that.
Then, arriving back home, I was ambushed!
Yeah, uh… I’ll have to fix that sometime. First time it’s happened, so I’m not too concerned, but the D&V is supposed to be totally spawn‐proof.
At least I didn’t built it big enough for ghasts.
Now, I mentioned having two specific complaints about the modern world generation, and I already elaborated on one of them: Villages are frequently broken. The other has to do with the title of this post: Pumpkin patches have become more frequent and more pumpkiny.note 1
That one might sound like an odd complaint, and really it’s one that probably isn’t going to bother anyone else. But as I’ve mentioned before, one of the silly things I like to do in this game is jack‐o’‐lantern‐ify any wild pumpkins I find. It’s partially in remembrance of a family member I had a complicated relationship with, and partially a tribute to how pumpkins used to generate through… wait, 1.12‽ That can’t be right.
(They really didn’t change this until the Update Aquatic? Shit, did I end up in the timeline where it’s Berenstain instead of Berenstein?)
Anyway. Minecraft didn’t used to have “carved” pumpkins because all pumpkins were carved pumpkins. They just came that way, whether you found them in the wild (which was the only way to get them until late in Beta!) or grew them yourself. It’s a bit of quirky charm that I miss from when I first fell in love with the game, so now I carve them myself and add a torch for good measure… but I’m kinda starting to regret it 😅
I carved and crafted 346 jack‐o’‐lanterns during this trip. That’s a lot! I had to make a new pair of shears while I was out there! And I know I covered a large area – I filled four 1:8 maps – but it feels like they’re everywhere now. Almost makes them feel less special.
Almost.
Next time: Definitely more exploring (albeit probably with a pair or two of enchanted shears on hand) – I didn’t craft that brush just so I could carry it around over four square kilometers and never actually use it, and I wanna get hoarding those shiny new armor trims even if there’s only a handful I actually plan to wear regularly. Might actually dive in and check out those deepslate pits, too, and explore those badlands mines. Gonna need gold for powered rails to get back out here, after all…