Tsy Does an Archaeology
Entry 24 ()
What? A new post already? Well, what can I say – the exploration itch still needed more scratching. After doing some trading to restock my map supply and mend everything (including the newly‐enchanted, newly‐dubbed Shear Madness), I made my way southwest again to the Halo to check out more of it en route to the new stuff.
Pretty quickly, I stumbled onto an exposed skelly dungeon!
I really oughta prioritize seeing more of the Halo. It’s got its own vibe that even the new terrain gen can’t match. The thicker‐yet‐not‐oppressive forests, the shallow dirt oceans…
The Halo is only a kilometer across, though, and it wasn’t long before I caught sight of its southern edge…
Firmly into new terrain, the new terrain did not disappoint.
Got lucky at a ruined portal with an Enchanted Golden Apple, bringing that count to three!
The luck continued when I headed out on the ocean, finally sighting some ruins!
After clearing the drowned, I set about investigating the place. It wasn’t too deep, and there were a few magma blocks around, so I didn’t bother bringing out the potions. Definitely packing lights next time, though.
I kept at it, eventually packing up four eggs and seven sherds (no “snort” yet to decorate the sniffers’ future home, but I got two “shelter” and five “angler”). Back in the boat, I did spot a source of armor trim…
That’s fine though, because I found some anyway!
Finishing up the mapping I came upon this little wonder, too.
With three maps full, I decided to take a break and go dive into some of those deepslate holes I’d found last time. It paid off!
Went back to the badlands, too, to investigate the surface mines there. Disappointingly little gold – actually, I don’t think I saw any kind of ore exposed in those tunnels – but I loaded up on free rails, terracotta, red sandnote 1, and other goodies, including this:
Shulker boxes almost full, I bid the badlands farewell and returned home to unpack. It was a good trip! The big prize of a trail ruins remains elusive, but it was a great adventure all the same.
I added Mending to my now‐trusty brush – renamed Brushie Brushie Brushie :3 – and made some room in the storage system for all the new things there were to unload. It’s going to have to be expanded again before long.
There’re still like three and a half columns of chests free to spread into, but I wonder if it’d be worth it to just bite the bullet sometime soon and add a third module. I’ve got the iron for it no problem, and of course it’ll be easier to reorganize while there’s less stuff to move than there will be later… but it’s not urgent, and there’s plenty else I want to do, too. It’s something to think about.
Next time: Probably a break lol I’ve played a lot this past week or so
Nah, but whenever “next time” is, I’ll probably do some mangrove/cherry farming, then give Roam some more attention and see where I can make use of those new hanging signs. I don’t see bamboo being as useful there, though it might have a place building a sniffer enclosure – don’t wanna totally rip off GeminiTay’s sanctuary, but definitely taking inspiration from it!