I Ain’t ’Fraid o’ no Ghast
Entry 26 ()
The writer’s block has been blocky lately and an intro just ain’t comin’, so let’s get on to the updates.
First up, I installed the Litematica mod for entirely impractical reasons: I decided to officially, and retroactively, update Roam’s trademark “polished up natural stone” build palette to also cover ores. That’s right, I’m not just replacing stone with stone bricks and granite with polished granite (etc.) anymore – I’m replacing diamond ore with diamond blocks. In the past. With a time machine.
(I am also replacing dirt with mud bricks since those are a thing now too.)
This resulted in a couple changes in the storage room and up in the old vault, but most of the differences were actually in the storage system’s redstone room or the rail tunnel to the mine, because of course they were. It’d be silly if I’d actually see the new shiny stuff regularly and not while on the roll.
Next, I worked my way west through the Nether, bridging over rather a lot of lava ocean. And, this time, I decided to take better advantage of the unobstructed views – fireballs be damned.
Eventually, 2011 Minecraft West Station was finally complete! The layout’s a bit different from usual since it’s right on the main line and not a terminus. (I mean, well, right now it’s a terminus, but it won’t be forever.)
Stepping on through…
I’m excited! Now we’ve got an easy jumping‐off point for exploring more of the Halo and beyond.
What I’m decidedly not excited about is a bug: MC-255967, “Old chunks that would have Deep Dark biomes below Y=0 if generated newly doesn't completely generate; only Ancient Cities are spawned.”
It’s newly fixed in 1.20.2, which is great, but that’s still 15 months of exploring it’s affected. I’m not looking forward to manually repairing this world again to restore what deep dark I can – and I’m extra grumpy about it because the entire reason I’d skipped 1.18 was to make sure I’d have the chance to find it closer to home somewhere.
In other news:
- Long, long ago, back when the railway was first established, I opened a nether portal in a desert temple up north, swearing I’d add it to my nether hub and use it as a jumping‐off point for tracking down more villages outside the Core. That never happened. I’m pretty sure I literally never returned there, in no small part because I found the nearby stronghold not too long after and made a portal there, too. So I finally went back and just destroyed the portals on both sides. Now the railway is, technically, complete! Until I open more portals.
- I fixed – or at least slapped a patch on – Roam’s little ambush issue. I just threw down a glass pane in the center of each landing. I’ll rebuild it properly with slab floors at some point, but I just don’t feel like it right now.
- Here on the site, there’re a couple small CSS tweaks for intra‐page links. Smooth scrolling is now the default (unless you’ve set a preference in your browser/OS for reduced motion), and there’s a little extra margin on the scroll point so it doesn’t jam the heading you just scrolled to right up against the top of the viewport.
Speaking of the site, it may be awhile before the next update (again). Besides the usual real‐world distractions and discovering Stardew Valley – and the aforementioned need to fix the game world so it actually has deep dark inside the Halo – I’m looking at making some changes to my workflow.
I started working on this thing when the sum total of my experience was “had some dorky homemade sites on Geocities and Tripod a couple decades ago as a literal child; screams in confusion at CSS,” and while I’ve since done a major rewrite and even tweaked Zoner more to my needs/preferences, I want to go further in automating away some of the tedium and restructuring things a bit.
To that end, I’m looking at moving away from Zoner – probably to Hugo or Eleventy. So that’ll take some experimentation time (particularly if I go the Hugo route as a friend recommended – they’re a happy convert, but Hugo looks to be the bigger learning curve of the two by far).
Anyway, changes here probably won’t be too visible – they’ll just take a bit.
Next time: Probably exploring those mountains outside the Halo? Gotta put that new rail extension to good use.