An Expedition Farther South

Entry 2 ()

I’ve been busy since last time!

First, a quick site update. Every good Web 1.0 site needs a background image instead of a plain one, so I’ve added a little texture in the form of some coal blocks. (Or snow if your browser requests a light theme, but dark is the default.) Tweaked a few other minor things, but that’s the most obvious one.

I wised up and shrunk all the screenshots. Sorry if you were on 56k mobile data. (You can of course still click through for full‐size glory.)

I’ve left myself a to‐do list of things to build…

…annnnnnnd I spent a few days searching Stack Exchange for ways to whip Leaflet (the code behind Papyri, which is the code behind my world map) more into the shape I want it. I think I understand JavaScript even less now than when I started, which is kind of impressive since I didn’t know any JavaScript when I started. I’m happy with where it’s sitting now, though. I’ve added a “custom” layer for things that aren’t quite suited for being marked by banners, the key is now available on the map itself even when it’s opened in its own tab, and if it’s opened up anywhere other than Spawn it’ll automatically drop a pin instead of leaving you to guess where I was trying to point. Pretty snazzy.

The character “Meme Man” wearing a hoodie, hunched over and typing at a laptop, over a background of zeroes and ones, captioned “hac”.
Portrait of the blogger.

Anyway, on to the mining and the crafting.


The mob farm at Spawn is… sort of done.

For now.

I learned a lot building it, anyway.

…let’s just have a look.

Head house for the mob farm. It is a small oak shack with windows and a sloped roof.
The entrance is a short walk west of the house, just downhill and across a pond. (Yes, I still need to make paths.)
Inside the head house. It is cramped at only 3 meters to a side. Aside from the windows and skylight, the only real features are a hole in the floor signed “Down to Mob Grinder” and the top of a bubble column signed “Exit Only”.
It only houses the water elevators, but still feels nice and airy for its size, I think. (See that torch through the window, just inside the forest? Remember it for later.)
Looking down the hole in the floor. It’s a one‐meter shaft lined with stone bricks and lit about every ten meters by a jack‐o‐lantern in the right‐hand wall. There is water at the bottom, but it’s so far down as to be barely visible.
“Elevator” is actually a bit of a misnomer for going down – it’s just a drop shaft, since that’s faster and safer than a magma water elevator. (Yes, safer – Minecraft logic says half a meter of water is enough to break any fall (60 m in this case), but no amount of water can stop magma from burning you.)
Bottom of the “elevators” looking down a short passageway with them on the left‐hand side. A lantern hangs by an iron door on the right. At the end of a hallway is a room with some lit campfires raised off the floor as well as a clock in an item frame.
The drop shaft exits onto a short hallway to the kill area. With the fires put out, the standard trio of hostile mobs should land here with just a half‐heart of health remaining, for one‐hit farming of experience and loot. Only… things didn’t quite work out as planned.

I wanted to put the farm underground because I didn’t want to stare at a big ugly tower around home (and wasn’t confident I could build a big pretty tower to house it). I know this isn’t optimal because it puts unexplored caves (and, at night, the surface) within spawning range to compete with the farm, but efficiency isn’t everything, and we have a similarly “suboptimal” tower on my friends’ SMP server that manages to fill up just fine while we’re farming around the base or whatever.

Turns out either my friends and I have done way more local caving than I thought, or here in this world there’re just a lot more caves around that I haven’t found yet. So so far, this farm is pretty disappointing. Not totally, but pretty.

Close‐up of the kill area with the hallway now to the left‐hand side. The campfires are now unlit and the feet of a few creepers and skeletons are visible standing on top of them. Trapdoors at the ceiling block the mobs’ line‐of‐sight into the room. Hoppers are visible under the campfires, presumably directed into the chest in front of them.
This was the yield after scaffolding up high and AFKing for about five minutes: About three creepers and two skeletons. Right now it’s not much use as an experience farm like I hoped, but at least leaving the fires lit provides a slow trickle of common drops while I do other stuff in the area.

One positive (and a benefit of building underground) is that this is a slime chunk, and I finally have a few slimeballs!

Another view from the hallway to the kill area. The campfires are unlit and a couple of medium slimes are on top.
Li’l squishies~

I used the slime to craft a pair of leads and finally get friendly with a couple of the local horses, who I’ve named Bedrock and Muffins. (I’ll need to build a stable for them.) And did I say “slime chunk”? I meant it’s built in the middle of a line of three adjacent slime chunks. Some redesign and expansion is in order… eventually. (Hence the lack of path to the head house.)

Two horses, facing each other, are tied up to fence surrounding a small wheat field. Both horses are white, but with different markings on their coat; the left one has stockings while the right one is sooty.
Detour: Muffins (left) and Bedrock (right).

Back underground, let’s take a look at the workings…

Access hallway of the mob farm, facing the elevators from the kill area. An iron door is set in the left‐hand wall between an oak button and a lantern.
A door in the hallway provides maintenance access.
A different hallway, lined with cobblestone instead of stone brick. At the far end is another pair of water elevators leading down. A ladder on the right‐hand wall leads both up into the ceiling and down through a trapdoor.
Up another water elevator, we find ourselves in a small tunnel behind the east wall of the spawning floor. Once I have some amethyst, I plan to install tinted glass to peek inside, but for now the wall has to remain opaque to keep the room dark.
A narrow and branching cobblestone tunnel carrying a redstone circuit. The redstone components are placed on magenta wool. One block of wool with a lever attached portrudes from the ceiling, which is dripping water particles.
Taking the ladder down, this lever controls lamps in the spawning floor, allowing the room to be lit safely and prevent spawning (slimes excepted).
A large, square cobblestone room. A line of magenta wool is visible in the ceiling. The room is quartered by channels of water, each quarter lit by a redstone lamp in the center of its floor. The tops of the water channels are lined with trapdoors lowered into the open (vertical) position.
Here I’ve cut a hole in the wall for our tour. This style of mob farm is about as old as the game itself (though I modified a design from Voltrox and copied the kill area from friends): Hostile mobs spawn in the dark and are funneled to a not‐quite‐deadly fall.
Another large cobblestone room, with some redstone circuitry on magenta wool in the floor. Two pistons are facing each other, the right piston extended, with a block of redstone sandwiched between them. Just behind this are two hoppers directed into each other, the left hopper currently powered by the redstone block.
The wool in the ceiling is for a redstone circuit above, where an Etho hopper clock toggles water dispensers in the ceiling every ten seconds or so.
The same view of the spawning chamber as earlier, except now water is flowing down from the corners of the room. It spreads across each quarter, covering most of the platform except for the corner closest to the center of the room.
The water flushes any mobs (or at least some of them) into the central channels leading to the drop. The trapdoors were to trick mobs into walking off the edge on their own (before the water dispensers were added), but that was even less productive. I’ll need to address both issues when I eventually redo this thing.
Looking down at the center of the spawning chamber. The water channels flow to the edge of a vertical shaft with lit campfires visible at the bottom.
Finally, a look down onto the kill area from above.

Construction, at least, yielded a lot of goodies, including the discovery of a massive, multilayered labyrinth of mineshafts intersecting a ravine and various caves. Fortune mining helped with a few more levels to spend, and I’ve now got some magic pants and shoes (both with Protection and Unbreaking, and the latter with Depth Strider too, all at tier III). After almost managing to use it up, I also repaired my Silk Touch pick and upgraded its Efficiency from IV to V – and it now bears the proud name Slick Pick.

Construction also yielded a thunderstorm, which I quickly slept away. Thankfully I went up to the surface to make sure my house hadn’t been struck by the thunder I’d heard – because while my roof was fine, the lightning had sparked a forest fire instead!

A forest a short distance in front of the player. Multiple trees to the right are on fire with several completely engulfed. At the edge of the forest to the left is a small cobblestone shack, and beyond it, a larger house.
I was able to extinguish it before it spread too far, but it did manage to claim several trees. (Remember that torch I mentioned earlier, through the window? It’s on one of the stumps that remained after the fire, not far from the new building!)

The smoke cloud at least had a silver lining in that it led to me finding a couple more nearby cave entrances I hadn’t noticed yet. I’m looking forward to caving for more goodies (and speeding up the farm bit by bit as I light my way).


The adventure I went on instead of caving, though, was mounting up Bedrock and riding them south towards the Z=+2,048 border in hope of spotting a village just outside the Core. Spoiler: I still haven’t found one. But! I did find a jungle and quite a few goodies!

On the way, Minecraft provided scenery, as Minecraft tends to do.

Wide open plains, with a single tree poking into the frame from the left. Just ahead is a cut in the landscape with pumpkins on both the near and far sides. Beyond these are sunflowers. A single snow‐capped mountain is on the right, with a narrow stone pillar atop it. Forests are visible in the distance.
A neat confluence of generation: A tiny sunflower plains, a pumpkin patch spread across a cave opening, and a monolith looking over it all. (−155 W / +1,056 S), looking southeast.
A fairly flat mountaintop with mixed grassy and stony terrain. Ahead is a taller snow‐capped mountain, its right half also fairly flat at the top, but its left half twice as tall and jutting out over the land below. Multiple water and lava streams are falling from near the top at various points. In the distance, a spruce forest is visible at left, with another mountain to the right.
I always love finding big overhangs and such with water and lava falling down from the sky. It’s just so… Minecraft. (−179 W / +1,147 S), looking west.
Looking down a left bank of a river with jungle on both sides while on horseback. Closer to the player is a bamboo jungle; beyond that and on the right bank are large jungle trees. The bamboo and trees appear to tower over us, even more impressive since we’re on a horse.
Making our way into the jungle. (−156 W / +1,733 S), looking south. (The one I’d found before was mostly “off the edge of the map” starting around (−2,110 W / −2,100 N), so this one’s a much more convenient trip, especially with a portal already established relatively close by.)

Jungles are quite a lush biome, with a variety of flora and fauna not found anywhere else.

On shore in the jungle, looking towards the river which branches in multiple directions. Ahead, between two large trees and in their shadow, is an ocelot.
I wasn’t able to get close enough to befriend them, but I spotted an ocelot!
On the edge of the regular jungle looking into the bamboo jungle ahead. A panda is ahead in the shadow of a large tree.
A panda, too. (−161 W / +1,827 S), looking east.

This particular jungle seems to be an archipelago. I headed a bit south onto the ocean and sailed west to continue mapping. The beached shipwreck at (−671 W / +1,839 S) had a couple special treasures inside: Carrots and moss! Night Vision potions will be handy for all those deep ruins and shipwrecks I need to go back and explore in the northeast…

Third‐person view. The player, wearing diamond armor and holding a map and shield, sits in a boat with a wolf on the ocean, with the jungle distant and foggy in the background but still stretching across the entire frame. A horse in diamond armor floats behind the boat, attached to the player by a lead.
A normal day in Minecraft: A player and their wolf in a rowboat, towing a surprisingly buoyant and hydrodynamic horse on a surprisingly strong lead across the ocean, as one does. (Didn’t note the coordinates of this one, but I think the river mouth in the background is the one around (−280 W / +1,845 S).)
Looking over the canopy of a forest at sunset. There is ocean to the right, which beyond the forest leads into a bay barely visible through the canopy. Across this bay is a spruce forest disappearing into the fog, with mountains even more distant to the left and a single mountain to the right at the mouth of the bay. The stars are not yet out in the darkening blue sky, but the orange glow on the horizon backlights this mountain and the near canopy. The mountain is also aglow from a cascade of lava into the ocean.
This can be a very pretty game. (−995 W / +1,701 S), looking northwest.

Returning to the jungle, I spied some overgrown cobblestone on the river – my first jungle temple! (And when I mapped it, I noticed a splotch of maroon about 70 m to the northwest – a ruined portal that I would have totally missed amid the foliage, but that was obvious from above!)

Looking down a jungle river valley, directly at a jungle temple half‐obscured by trees and vines.
No novel loot, but more iron and gold is always good, and free sticky pistons are free sticky pistons. (−353 W / +1,689 S), looking northeast.
A cyan parrot flying low above the foliage‐covered jungle floor.
This little bastard happily ate about three dozen pumpkin seeds and still just flew off on their merry way after instead of coming home on my shoulder. (−344 W / +1,589 S), looking southwest.

I was able to take some melons and cocoa beans home for planting, not to mention jungle saplings and nearly a stack of wood to match. More farms to put on the to‐do list, I guess…

View from a boat at a sandy beach next to some spruce trees. A fox is swimming in the water with a fish in their mouth.
Heading for home with a full inventory (and ender chest – finally made a few of those), I came across this little one out fishing.

When I got back, I noticed a little more progress on some advancements: I’m up to 13/24 on Monsters Hunted (up from 12 thanks to those slimes) and 30/42 on Adventuring Time (from 28). More importantly, I finally started paying some proper attention to decorating my home.


From outside, the most visible improvement is the chimney puffing away.

The front of a house on a small hill in the plains. It’s two stories tall, with large windows into the top floor. Smoke is coming out of a brick chimney topped by spruce trapdoors that match the house’s roof. Some distance to the left is a small shack, the head house for entering the mob farm.
Credit to Everchange for the only Survival‐friendly 1×1 chimney smoke trick I could find. (Old view here.)
Inside of the house, from the front door looking to the back. Ahead and to the left is a spiral staircase of spruce slabs, wrapped almost to the ceiling by a glass wall atop an andesite base. Most of the walls are windowed, with a small one to the right, a larger one on the left behind the staircase, and floor‐to‐ceiling windows at the back. Ahead and to the right where the room opens out is white carpet on the spruce floor and a wool‐and‐slab “sofa”. Ceiling lighting is a mix of glowstone and lanterns with a single shroomlight also visible.
Stepping inside, the difference is night and day. Paintings and a “sofa” add some much needed color and variety to the place, and the staircase is more safely fenced in.
View from farther into the room looking back at the front door. There is a red carpet atop the stone brick floor as well as pressure plates in front of the door. The ceiling is lower here as it slopes up into the main room, but there are a couple small skylights as well as two paintings above the front door and window.
The entryway benefits from a couple paintings as well. (Old view here.)
View of the main room from the staircase, with the entry out of frame to the right. The “sofa” is fully visible with a wolf’s ears poking up from behind. The far right corner holds a brick fireplace with mantel, with a painting hanging from the chimney and iron bars shielding the fire. A hilly dark oak forest is visible through the back window on the left, and straight ahead through another floor‐to‐ceiling window a distant desert temple can be seen.
Recessed lanterns in the ceiling have been replaced with glowstone, which does double duty lighting the next floor. The fireplace took a few tries to get right (and still feels a little… chunky to me), but the andesite walls (as opposed to full blocks) helped save it while preserving most of the windows too. Just needs a plant pot on the mantel, I think… (Old view here.)
View from the “sofa” looking out a front window to the right of the fireplace. Beyond it are a wheat field with pumpkins, a sheep pen, a small tower growing vines, and several bamboo plants, all in front of a hilly forest.
Sitting cozy by the fire.
View of the top floor from near the top of the stairs, facing the rear of the house. Framed by the wall on the left and the central log pillar of the staircase on the right, the view is narrow, but there is a painting straight ahead still in the stairwell, and on the far wall a grindstone is mounted next to some bookshelves to the right.
“Paradisträd” shades some glowstone that would otherwise shine right in your face coming upstairs.

The room feels much less cramped thanks to the bookshelves nearest the stairs being moved up onto a second tier, and to the floor no longer being dotted with slabs. A barrel “cabinet” among the shelves holds some lapis lazuli and spare books for enchanting, replacing the awkward chest from before.

View from the top of the staircase, with the front of the house to the right. Just ahead are a crafting table on the left and an anvil in front of a window on the right. Past the crafting table is an enchanting table under a domed window and partially surrounded by bookshelves and a barrel. More lanterns light this room along with glowstone and a shroomlight in the floor. Straight ahead a potted cactus sits on the bookshelves, blocking the view of a painting on the far wall. Another painting hangs on the right wall between the windows. The brick chimney is in the far right corner.
I had wanted to farm shroomlights to use here because I always thought of glowstone as clashing with a lot of other textures – but it’s grown on me, and actually matches quite well with the spruce planks. I do really like the look of shroomlights as floor lighting here as well, but I’m not a fan of how it looks from below as ceiling lighting, so I’ll be replacing this one. (Old view here.)
Detail of the far end of the upper floor, with the chimney to the right, facing the other far corner. We can see that behind the bookshelves is a red bed along with an item frame holding a clock. There are two small windows at this end, and outside the nearer one a white tulip grows from a moss block. Behind it the desert temple is visible.
My bed is tucked in this cozy space behind the bookshelves, and I’ve added some tiny east‐facing windows to catch the morning sun. That moss I found in the shipwreck was put to use for these windowboxes.

Downstairs, things are mostly the same.

View of the basement. The walls are stone brick and the floor and ceiling are spruce planks, except for the far right corner of the ceiling which is brick. Two chests line the right‐hand wall under an item frame with a clock. There are a cauldron and loom against the far wall. There is a hole in the wall to the left, above a brewing stand, next to a stonecutter and two stacked furnaces. A crafting table sits in the center of it all.
In the basement, I’ve filled in part of the hole in the wall since filling bottles just needs a single water source and not an infinite one, and there’s a clock to remind me to sleep when I take too long sorting inventory. (Old view here.)
View of the subbasement from the bottom of the staircase. The walls, ceiling, and floor are all made of stone brick and polished andesite. There are eight backlit maps on the far wall flanked by a few blocks of soul sand growing nether wart. Along the left wall are chests and a cartography table. On the right at the inner corner of the room are another framed clock, crafting table, and an ender chest. Rails lead out of frame to the right.
The little nether wart farm in the subbasement is even littler since I needed a couple of the soul sand blocks for those water elevators. There’s another clock here and a permanent ender chest, and of course the map wall is updated too. (Old view here.)

Time to head back upstairs and check out the sunset.

View from the main floor, looking west with the back of the house to the right. Through the windows, the sun is setting behind the forest, almost all of the visible sky in orange.
The glass safety wall around the staircase preserves the view. (Old view here.)
View from the top floor, also facing west, slightly angled to the left to see out the front window. It would be impossible to see the setting sun from here, but the orange glow is still clear with stars just beginning to come out above. In lieu of a west‐facing window there is a landscape painting of a mountain sunset on the wall.
The second floor might not have any west‐facing windows, but it still offers its own sunset experience.

One last thing… bees! I’ve come across a few nests in the nearby woods and finally harvested some honeycomb to start a new hive around my farms. Maybe I’ll put some candles upstairs.

Exterior view of the house, facing west, with the front of the house to the left. From here we can see the upstairs windowboxes holding a white tulip and a poppy. At this end of the house there is a beehive, dripping honey, held above an unlit campfire by fenceposts. A lone bee is flying in front of the hive towards the left.
Li’l buzzies~