Today’s entry is a little different. I’ve been sharing these updates here for over a year now, but I’d started playing on this world a few months before that. This site actually exists as much to stop cluttering my girlfriend’s DMs with screenshots as it does for me to keep my notes organized, run a map, and practice coding.
I’ve been meaning to post some of those early shots here for awhile. I’d forgotten about using F1 to hide the HUD, and I certainly hadn’t thought to play around with the FOV, so they’re nothing special – but I thought it might be interesting to see some early adventuring sights, how the house and Roam evolved, and so on.
Along with the screenshots, I’ve taken our chat logs and adapted them into something somewhere between casual notes and the more typical and overly wordy journal entries you’ll usually find around here. Hopefully it’s an interesting read (or at least as interesting as anything else here, which is a lower bar to clear).
Starting to play on that custom world even though the Halo isn’t in place yet (it’s not like I’m gonna explore anywhere near that far for awhile anyway)
I didn’t even notice when I originally created it that there’s a desert temple within sight of Spawn! Also a savanna plateau right across that desert
Haven’t done much besides get a branch mine going and gear up… next time I play I’ll probably raid the temple and then start a cow farm
Finally climbed the hill(/mountain I guess? Y=113) that I built my first crappy shelter at the base of. Approx. (−180 W / −105 N), looking east.
Just found diamonds right on the edge of what looks like a big cave system… gonna leave the caving for later I think though
Finally got a bow and a whole 20 arrows!
This is about all I’ve explored so far…
Big gray blob near the bottom is the big kinda half‐cave/overhang area I found and dug into the wall for shelter(/first mine)
Small gray square next to it is the above‐ground entrance I built later
That whole area is forest, but I cleared a bunch of trees around the cave and left stumps with torches to discourage spawns
The two squares a bit above the forest (which are actually over a little hill and into a plains biome) are my wheat and cow farms… need to make a proper path over there (and eventually build a base there probably)
Just across the river into the desert you can see the pyramid
For context of how little I’ve explored, the red squares are the smallest size (128×128) maps. The rest is on a 1024×1024 map, but I’ve cropped it here to a 512×512 quarter and haven’t even filled that. Definitely still in the “get equipped” stage of the game.
Did some more mapping – out to about 1 km NW/NE of Spawn, so only halfway to the possibility of finding any villages.
Two of my favorite biomes aren’t far – that big brown‐spotted forest in the southwest corner is a mega taiga, and the other brown‐spotted part north of the desert is a shattered savanna!
Found a couple ruined portals, a couple more desert temples (the one by the ocean to the northeast I need to go back and raid – it’s almost completely buried in the sand; I would have missed it if not for a few blocks of that orange ankh being exposed), some pumpkin patches which I jack‐o’‐lantern‐ified… and a pink sheep!
I know a lot of players find it satisfying to smack down the floating sand, but it’s a rarity I don’t like to disturb. I just let the endermen do it. Approx. (+510 E / −900 N), looking northeast.
Haven’t done much more around the base except start a path (and tunnel through a hill) from the mine entrance to the farms… need to add more farms and a proper home and storage building
Probably have enough iron now to justify investing in an anvil, so I could make some banners for actual markers… don’t have a sheep farm for all the wool yet, though
Finally started building a house! Still very much WIP but I’m happy with how it’s coming along, especially since I usually never try things like sloped roofs or mixed materials.
Not happy with having to light that part of the roof, but I’m gonna punch some windows through from the second floor and hopefully that’ll be enough… at least once I update to 1.19 it should be fine. Approx. (−231 W / −193 N), looking northwest.
My girlfriend suggested skylights, and wouldn’t you know it, just this little pair of ’em let me get rid of the torches! Means I can put off adding a loft, too. Approx. (−255 W / −227 N), looking south.
Here we go – unfurnished, but finished! I’ll probably add some carpet and maybe hidden lighting (it’s lit enough not to spawn anything, but still feels a bit darker than I like). Approx. (−245 W / −227 N), looking southwest.
I tend to fall back on big windows cause they’re pretty and don’t take a lot of thought 😅 Approx. (−255 W / −227 N), looking southeast.
Took a break from building to go mark up the maps with banners. (I did go back and dig into that buried temple, too – the only entrance that wasn’t totally buried under sandstone was the same tower I saw, and that was still mostly buried under sand!)
Going to stick mostly to unlabeled markers, at least for common stuff like temples and ruined portals and other goodie chests – I figure the biome usually gives enough context, and I can always make labeled ones if I need to. Yellow for looted, red for unlooted. Labels of course supersede the color code; obviously there’s nothing at Spawn that needed looting (though now there is a nice shiny gold block as a monument).
The base so far. Not much has changed except the additions of the house and a sheep pen.
Turned my attention to decorating/expanding before bed…
House is still mostly unfurnished, but I added a nice red rug here, and added synchronized pressure plates for the doors (on the inside only; it’s still manual on the outside). Approx. (−250 W / −222 N), looking southwest.
Also fit in a spiral staircase! It took a few rebuilds due to the tight spaces and also trying to block the sunset view out that west window as little as possible… Approx. (−252 W / −216 N), looking north.
Upstairs needs some work (especially to deal with those bumps where the lanterns are hanging below – I don’t want to put them lower and have them in front of the windows), but I (barely) fit in an enchanting library. More bookshelves are probably due here for decor. Also windows, I think.
Downstairs is the start of a storage room. Might be repurposed later, because…
Downstairs downstairs is going to be a bigger, deeper, more secure (or at least more fire/blast resistant due to lack of wood) storage room, with room to grow. Also going to put a rail connection here to my mine, because it’s an annoying walk. I could just start a new mine, but that’s no fun, and besides, the old one’s hit a few cave systems I haven’t fully explored (and I have a few diamond veins to come back to once I have Fortune).
Also that bit of wood in the corner is yet another cave system! There’s a couple entrances nearby that it probably connects to – I’ve been meaning to light them up and clear them out, but one is really branchy and suffers from drop creepers… so I wanna gear up more first. An Infinity/Punch bow would be nice for keeping those guys back…
The main floor’s been cleaned up, but it’s still pretty empty. Approx. (−255 W / −217 N), looking northeast.
Added some windows for the second floor… it still needs some more decor (and those floor bumps dealt with), but it’s better than it was! Approx. (−255 W / −225 N), looking east.
Started the all‐important map wall in the bottom level, and finished the walls/floor… I decided to go with something different, and leave the natural stone variant patches in place except replaced with their polished versions. I think it looks pretty good! Adds a little variety on the inside (and kinda gives the feel that the room was carved straight outta the natural rock in the area), and if I mine toward it from the outside I’ll be able to see it’s a build and not accidentally punch through, which is always a concern.
I was gonna use “smooth stone” (which apparently is a full‐block version of the classic “stone slab” texture – not a fan of the name considering everyone has called plain ol’ stone “smoothstone” since forever, to differentiate it from cobblestone… like, could they not have gone with “polished stone” to be consistent with the variants?) but it actually looks kinda crap. Doesn’t succeed in having that “chiseled” outline imo (though maybe that’s just this texture pack?) – it just looks like the regular stone texture except with a solid white square around it one pixel in. So… more stone bricks.
At some point I wanna replace some stone bricks on the upper basement level with random cracked/mossy ones for a little variety… I was thinking not to do that down here, though, to reflect that it’s more solidly built.
I went exploring to the south!
Found lots of mountains (with llamas!), a big ol’ swamp (which sadly did not spawn any slimes when I hung out overnight… I do have a slime chunk somewhere under my base, though; I’ve heard one sloshing around), and three more ruined portals…
The smallest pumpkin patch I’ve ever seen.
…I know the screenshot doesn’t really make it clear ’cause I was dumb and stood close, but it’s just the one pumpkin. (−579 W / −1,755 N), looking east.
Also amused by this tree in a hole that almost perfectly made for level walking. Approx. (−1,230 W / −1,275 N), looking east.
I finally went to the Nether, first trying a portal near Spawn. It dropped me into some basalt deltas and quickly got me dead trying to swim in lava. Not only that, but Doggo vanished into the portal…
So I journeyed back out to the farthest ruined portal I’ve found (a little over 1 km to the south), made a little shelter there, and rebuilt the portal… ending up in some more basalt deltas, but at least in a much safer position and right near the edge of the biome. I could hear Doggo barking, so I knew they were safe, but I couldn’t find them.
Strider buddies! Maybe I can take one down to the lava ocean to fortress‐hunt… Approx. (+25 E / +114 S), looking south.
It’s a short escape to the less dangerous old‐school nether wastes. Not far past that fog is a crimson forest, and then about the same distance through the forest is the fortress. Approx. (+25 E / +114 S), looking east.
I got the immediate area fairly safe to walk in, and just across the small nether wastes area there’s a crimson forest where some piglins were hunting. I left (and found Doggo in the Overworld! I guess they warped to me and then wandered back out this new portal), came back with some gold, and bartered for a Fire Resistance splash potion, which made me feel a little more comfortable in hell. Unfortunately, then I got killed by a couple hoglins…
I came back and started grabbing my stuff, only to get attacked by a piglin because I didn’t have any gold armor to wear! (And why didn’t I have my shiny gold helm? Because they’d taken it. Along with my iron pants.) Came back yet again in fresh gold boots, picked up my things… then killed the piglin while their friends’ backs were turned so I could get the rest of my armor back.)
Ventured a bit further into the forest – and there’s a nether fortress right there! It’s maybe a couple hundred blocks from this portal in pretty much a straight line. This one’s mostly out in the open the way they’re designed to be, but before I’ve always seen them mostly buried in netherrack, so this feels… weird, not to mention more dangerous.
Right past the first junction is a blaze spawner – which I failed to notice (though I think the game glitched on me?). I didn’t see or hear anything, just suddenly found myself on fire and falling from the parapet to the ground about 20 blocks below. Threw the potion on myself and pillared back up, then saw the damn things. Managed to claim two blaze rods and beat a hasty retreat back to the shelter in the Overworld. I’ll need to go back for nether wart, but I can make a brewing stand next time I play at least… and an ender chest!
Oh, and found one more pink sheep on the way. (−26 W / +558 S), looking southwest.
Quieter day today, but went back to the fortress for more blaze rods and made it inside for some nether wart too
Current state of the map – the north and far west borders are at the 2 km mark, so I was hoping to spot a village a little farther afield, but alas, none yet…
This ocean is loaded with shipwrecks and clusters of ruins! I’ll have to go back when I’ve got Night Vision and Water Breathing potions…
Completed a nether tunnel between my two portals (actually made a new portal for Spawn at the “ideal” coordinates… I’ll need to find and destroy the old one at some point)
Finally got some glowstone and crimson nylium; set up a tiny test fungi farm outside the house
Wanted to start building some more permanent (i.e. automated) farms now that I have the quartz for observers/comparators
Instead, started with a mob grinder since I also have glowstone for lamps
Wanted to build underground even though it’s less efficient because I don’t like the huge ugly towers these things become and I don’t trust myself to be able to disguise it well
Found a huge network of abandoned mineshafts; probably sunk more time into exploring those than doing the actual construction work